Danger Room

Info: This was W.A.R.'s first danger arena. Combatants must avoid the dangerous spikes.

Hazard: The arena has spikes in the back which come out at random times and places. If the spikes hit a H.A.R., they can cause a lot of damage. Avoid jumping in this arena unless necessary because the spikes may come out suddenly and turn up the volume to hear the sound. Once you do, locate the spike and stay away from it or try to lure your opponent into the area.


The arena
Beware of the spikes
A fight in the danger room


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